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  <id>tag:dreamwidth.org,2018-09-14:3425736</id>
  <title>her house sinks down to death, and her course leads to the shades.</title>
  <subtitle>all who go to her cannot return and find again the paths of life.</subtitle>
  <author>
    <name>לִילִית</name>
  </author>
  <link rel="alternate" type="text/html" href="https://idharlotry.dreamwidth.org/"/>
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  <updated>2021-06-06T09:35:11Z</updated>
  <dw:journal username="idharlotry" type="personal"/>
  <entry>
    <id>tag:dreamwidth.org,2018-09-14:3425736:3395</id>
    <link rel="alternate" type="text/html" href="https://idharlotry.dreamwidth.org/3395.html"/>
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    <title>DEATH</title>
    <published>2021-06-06T09:35:11Z</published>
    <updated>2021-06-06T09:35:11Z</updated>
    <category term="ooc info post"/>
    <dw:security>public</dw:security>
    <dw:reply-count>9</dw:reply-count>
    <content type="html">If you died, please submit the following:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Who:&lt;/b&gt; Who died?&lt;br /&gt;&lt;b&gt;Injuries:&lt;/b&gt; What injuries do they have, how did they die?&lt;br /&gt;&lt;b&gt;Fear(s):&lt;/b&gt; What does the character fear (perhaps the most)?&lt;br /&gt;&lt;b&gt;Squicks:&lt;/b&gt; What squicks do YOU want to avoid? &lt;br /&gt;&lt;b&gt;Post?:&lt;/b&gt; Do you want a post with Lilith? &lt;br /&gt;&lt;br /&gt;Once Youji is around a Lilith meeting post will be made. &lt;b&gt;Please note: the post is not necessary, but commenting here is &lt;u&gt;&lt;i&gt;if&lt;/i&gt;&lt;/u&gt; you are getting a Lilith revival.&lt;/b&gt; (If you're being revived by pep!pep! don't worry about this.) Also please note that threads are not promised to be consistent although I will do my very very best.&lt;br /&gt;&lt;br /&gt;If you don't have the wherewithal for a thread, no big! Here's the Alternative Experience:&lt;br /&gt;&lt;blockquote&gt;&lt;div align="justify"&gt;Your character has died. They find themself in an odd place&amp;mdash;if it can even be called that, for it keenly feels like nothingness. The outer fringes of nonexistence. There is no sound here, nor anything to see, or perhaps more accurately, your character has been stripped of their senses, &lt;i&gt;unable&lt;/i&gt; to see and &lt;i&gt;unable&lt;/i&gt; to hear, &lt;i&gt;unable&lt;/i&gt; to touch anything around them. Here, they truly could just disappear.&lt;br /&gt;&lt;br /&gt;After a timeless amount of time, they'll finally feel something: the sensation of being tugged, weakly at first before the phenomenon becomes stronger, the pull so powerful it would knock the wind out of them if it could, though when they finally stop&amp;mdash;with all the feeling of inertia from stopping abruptly in a speeding car&amp;mdash;they'll become keenly aware of their lungs, their mouth, their breath, their body. &lt;i&gt;Pain&lt;/i&gt;, too; whatever injuries they had before haven't been fully healed, only enough that they aren't fatal.&lt;br /&gt;&lt;br /&gt;Their sight is the last to return. They can see the bright lights of what looks like a bar, and . . . something pale wrapped in black approaching&amp;mdash;a hand, fingers slim and long and covered in sea creature-themed acrylic nails. &lt;br /&gt;&lt;br /&gt;Before they can react, the hand touches their forehead, as though gripping their skull. At once, a vision of their worst fear coming to fruition flashes through their head&amp;mdash;or perhaps it's a memory of the worst time in their life. Regardless, it's hellish; it feels as though it could be &lt;i&gt;real&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;And then, they wake up in their room, no more than half a day later than their death. Perhaps their injuries are not the only &lt;a href="https://imepro.dreamwidth.org/9686.html#corruptions"&gt;souvenirs&lt;/a&gt; they've received in their little adventure . . . &lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;textarea&gt;&amp;lt;b&amp;gt;Who:&amp;lt;/b&amp;gt; 
&amp;lt;b&amp;gt;Injuries:&amp;lt;/b&amp;gt; 
&amp;lt;b&amp;gt;Fear(s):&amp;lt;/b&amp;gt; 
&amp;lt;b&amp;gt;Squicks:&amp;lt;/b&amp;gt;  
&amp;lt;b&amp;gt;Post?:&amp;lt;/b&amp;gt; &lt;/textarea&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=idharlotry&amp;ditemid=3395" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2018-09-14:3425736:2612</id>
    <link rel="alternate" type="text/html" href="https://idharlotry.dreamwidth.org/2612.html"/>
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    <title>idharlotry @ 2020-05-09T14:15:00</title>
    <published>2020-05-09T21:18:10Z</published>
    <updated>2020-09-08T17:12:14Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>38</dw:reply-count>
    <content type="html">[ The world that Maki steps into is that of dazzling backlight against rugged stone, modern casino flashiness clashing with nature.  On one end, the &lt;a href="https://www.dropbox.com/s/x6nxfzre0p11v1v/hourglass-wines_cave_photo_mimi_giboin.jpg?raw=1"&gt;cave&lt;/a&gt; tapers to a close, reef-like structures of light hanging from the ceiling. The furniture is comfy, looking as if made of entirely nothing but slaughtered lambs - look in just the wrong way and you can even still see the blood. &lt;br /&gt;&lt;br /&gt;On the other end is a &lt;a href="https://www.dropbox.com/s/qcfsjbxyiv0sy1m/fit-535-358_widen-640.jpeg.jpg?raw=1"&gt;bar&lt;/a&gt;, the ocean's bottom held back by a pane of glass. The bartender - half-man, half-goat - cleans a glass.&lt;br /&gt;&lt;br /&gt;Don't stare too hard at anything here; focusing on any one object for too long results in seeing the world in 3D overlay: the past and present collide, blood spilling from the goatman and bullets and broken earth fill your periphery, the sound of screaming - the sound of lambs bleating. All in all, it's more than enough grounds to create a headache, but if that wasn't enough, the overlay breaks the glass and floods the whole cave - sometimes, it feels as if you can't breathe. Sometimes, it looks as if you've sunk into the darkest parts of the ocean, bioluminescent lights bright all around you. &lt;br /&gt;&lt;br /&gt;Off to the side is a &lt;a href="https://www.dropbox.com/s/qgcb2y75lxgcnnq/3ab5dce80b5826e5ba59eb74293f63cd.jpeg.jpg?raw=1"&gt;piano table&lt;/a&gt; with bar stools, broken and repaired and bloody and not. Lilith is seated on one of the stools, nursing a drink. Wrapped in and out of her &lt;a href="https://www.dropbox.com/s/9jd59d2o9g81o2j/yiqing-yin-025a.jpg?raw=1"&gt;dress&lt;/a&gt; is a yellow bellied sea snake.&lt;br /&gt;&lt;br /&gt;There's no body present for Doodle, but what Maki does manage to bring - his soul, which really just looks like ghostly bodyparts in slightly bigger sizes than "actually just digested meat" - starts to weigh heavier, the "skin" burbling like it's trying to re-shape itself but it doesn't know how yet to look. ]&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=idharlotry&amp;ditemid=2612" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2018-09-14:3425736:2218</id>
    <link rel="alternate" type="text/html" href="https://idharlotry.dreamwidth.org/2218.html"/>
    <link rel="self" type="text/xml" href="https://idharlotry.dreamwidth.org/data/atom/?itemid=2218"/>
    <title>idharlotry @ 2019-12-07T23:54:00</title>
    <published>2019-12-08T08:00:05Z</published>
    <updated>2020-09-08T17:12:04Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>36</dw:reply-count>
    <content type="html">[ The world that Maki steps into is that of dazzling backlight against rugged stone, modern casino flashiness clashing with nature.  On one end, the &lt;a href="https://www.dropbox.com/s/x6nxfzre0p11v1v/hourglass-wines_cave_photo_mimi_giboin.jpg?raw=1"&gt;cave&lt;/a&gt; tapers to a close, reef-like structures of light hanging from the ceiling. The furniture is comfy, looking as if made of entirely nothing but slaughtered lambs - look in just the wrong way and you can even still see the blood. &lt;br /&gt;&lt;br /&gt;On the other end is a &lt;a href="https://www.dropbox.com/s/qcfsjbxyiv0sy1m/fit-535-358_widen-640.jpeg.jpg?raw=1"&gt;bar&lt;/a&gt;, the ocean's bottom held back by a pane of glass. The bartender - half-man, half-goat - cleans a glass.&lt;br /&gt;&lt;br /&gt;Don't stare too hard at anything here; focusing on any one object for too long results in seeing the world in 3D overlay: the past and present collide, blood spilling from the goatman and bullets and broken earth fill your periphery, the sound of screaming - the sound of lambs bleating. All in all, it's more than enough grounds to create a headache, but if that wasn't enough, the overlay breaks the glass and floods the whole cave - sometimes, it feels as if you can't breathe. Sometimes, it looks as if you've sunk into the darkest parts of the ocean, bioluminescent lights bright all around you. &lt;br /&gt;&lt;br /&gt;Off to the side is a &lt;a href="https://www.dropbox.com/s/qgcb2y75lxgcnnq/3ab5dce80b5826e5ba59eb74293f63cd.jpeg.jpg?raw=1"&gt;piano table&lt;/a&gt; with bar stools, broken and repaired and bloody and not. Lilith is seated on one of the stools, nursing a drink. Wrapped in and out of her &lt;a href="https://www.dropbox.com/s/9jd59d2o9g81o2j/yiqing-yin-025a.jpg?raw=1"&gt;dress&lt;/a&gt; is a yellow bellied sea snake.&lt;br /&gt;&lt;br /&gt;There's no body present for either God or Amy, but what Maki does manage to bring - their souls, which really just look like ghostly bodyparts in slightly bigger sizes than "actually just dust" - starts to weigh heavier, the "skin" burbling like it's trying to re-shape itself but it doesn't know how yet to look. ]&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=idharlotry&amp;ditemid=2218" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2018-09-14:3425736:1996</id>
    <link rel="alternate" type="text/html" href="https://idharlotry.dreamwidth.org/1996.html"/>
    <link rel="self" type="text/xml" href="https://idharlotry.dreamwidth.org/data/atom/?itemid=1996"/>
    <title>idharlotry @ 2019-08-22T10:07:00</title>
    <published>2019-08-22T17:24:21Z</published>
    <updated>2019-08-28T02:29:26Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>87</dw:reply-count>
    <content type="html">[ You wake up in an alleyway. &lt;br /&gt;&lt;br /&gt;There's an ambient buzz and crackle in the background - as though there are live wires somewhere close. It smells horrible here - the ground is burnt, and there are smatterings of ash all around, and with the smell of charred meat and the splatters of burned blood make it seem like you might have ended up in Vengeance Hell, but. The city is dark, but the buildings are kaleidoscope - &lt;br /&gt;&lt;br /&gt;This isn't Vengeance Hell, but Liar Hell. &lt;br /&gt;&lt;br /&gt;So what happened here? &lt;br /&gt;&lt;br /&gt;A woman stands at the center of the mess, wearing &lt;a href="https://i.imgur.com/OpMXXZy.jpg"&gt;a dress of black and gold&lt;/a&gt;. ]&lt;br /&gt;&lt;br /&gt;. . . Now, what's this. Another one?&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=idharlotry&amp;ditemid=1996" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2018-09-14:3425736:1413</id>
    <link rel="alternate" type="text/html" href="https://idharlotry.dreamwidth.org/1413.html"/>
    <link rel="self" type="text/xml" href="https://idharlotry.dreamwidth.org/data/atom/?itemid=1413"/>
    <title>idharlotry @ 2019-01-10T19:56:00</title>
    <published>2019-01-11T04:09:36Z</published>
    <updated>2020-09-08T17:12:42Z</updated>
    <category term="!days 71-80"/>
    <dw:security>public</dw:security>
    <dw:reply-count>50</dw:reply-count>
    <content type="html">[ The world that Nya steps into is that of dazzling backlight against rugged stone, modern casino flashiness clashing with nature.  On one end, the &lt;a href="https://www.dropbox.com/s/x6nxfzre0p11v1v/hourglass-wines_cave_photo_mimi_giboin.jpg?raw=1"&gt;cave&lt;/a&gt; tapers to a close, reef-like structures of light hanging from the ceiling. The furniture is comfy, looking as if made of entirely nothing but slaughtered lambs - look in just the wrong way and you can even still see the blood. &lt;br /&gt;&lt;br /&gt;On the other end is a &lt;a href="https://www.dropbox.com/s/qcfsjbxyiv0sy1m/fit-535-358_widen-640.jpeg.jpg?raw=1"&gt;bar&lt;/a&gt;, the ocean's bottom held back by a pane of glass. The bartender - half-man, half-goat - cleans a glass.&lt;br /&gt;&lt;br /&gt;Don't stare too hard at anything here; focusing on any one object for too long results in seeing the world in 3D overlay: the past and present collide, blood spilling from the goatman and bullets and broken earth fill your periphery, the sound of screaming - the sound of lambs bleating. All in all, it's more than enough grounds to create a headache, but if that wasn't enough, the overlay breaks the glass and floods the whole cave - sometimes, it feels as if you can't breathe. Sometimes, it looks as if you've sunk into the darkest parts of the ocean, bioluminescent lights bright all around you. &lt;br /&gt;&lt;br /&gt;Off to the side is a &lt;a href="https://www.dropbox.com/s/qgcb2y75lxgcnnq/3ab5dce80b5826e5ba59eb74293f63cd.jpeg.jpg?raw=1"&gt;piano table&lt;/a&gt; with bar stools, broken and repaired and bloody and not. Lilith is seated on one of the stools, nursing a drink. Wrapped in and out of her &lt;a href="https://www.dropbox.com/s/9jd59d2o9g81o2j/yiqing-yin-025a.jpg?raw=1"&gt;dress&lt;/a&gt; is a yellow bellied sea snake.&lt;br /&gt;&lt;br /&gt;Once the body crosses the threshold of Imeeji and into the ocean cave bar, Yasuragi will start to stir, injuries unhealed. ]&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=idharlotry&amp;ditemid=1413" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2018-09-14:3425736:1166</id>
    <link rel="alternate" type="text/html" href="https://idharlotry.dreamwidth.org/1166.html"/>
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    <title>idharlotry @ 2019-01-05T22:01:00</title>
    <published>2019-01-06T06:02:16Z</published>
    <updated>2019-08-28T02:29:53Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>33</dw:reply-count>
    <content type="html">[ You wake up in a hallway.  &lt;br /&gt;&lt;br /&gt;There's an ambient buzz in the background&amp;mdash;the world around you hums, it's warm in the hallway and the ground feels as though there's something constantly thudding in rhythm, lubdub, lubdub. It's a little different from what you expected, isn't it…? &lt;br /&gt;&lt;br /&gt;The walls look twisted and grotesque, circuitry lining a ribbed texture of walling, the floor itself sloped with notches as if a skeleton - as if this entire hallway were a ribcage with too many bones. There's the smell of rotting flesh, but there's nothing here but you.&lt;br /&gt;&lt;br /&gt;There's the sense of someone watching you, but there's no one here but you. &lt;br /&gt;&lt;br /&gt;There's a light at the end of the hallway, an open door that yields the sound of ambient chatter.  ]&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=idharlotry&amp;ditemid=1166" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2018-09-14:3425736:818</id>
    <link rel="alternate" type="text/html" href="https://idharlotry.dreamwidth.org/818.html"/>
    <link rel="self" type="text/xml" href="https://idharlotry.dreamwidth.org/data/atom/?itemid=818"/>
    <title>idharlotry @ 2018-12-16T00:08:00</title>
    <published>2018-12-16T08:10:16Z</published>
    <updated>2019-08-25T22:28:32Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>28</dw:reply-count>
    <content type="html">[ You wake up in a hallway.  &lt;br /&gt;&lt;br /&gt;There's an ambient buzz in the background&amp;mdash;the world around you hums, it's warm in the hallway and the ground feels as though there's something constantly thudding in rhythm, lubdub, lubdub. It's a little different from what you expected, isn't it…? &lt;br /&gt;&lt;br /&gt;The walls look twisted and grotesque, circuitry lining a ribbed texture of walling, the floor itself sloped with notches as if a skeleton - as if this entire hallway were a ribcage with too many bones. There's the smell of rotting flesh, but there's nothing here but you.&lt;br /&gt;&lt;br /&gt;There's the sense of someone watching you, but there's no one here but you. &lt;br /&gt;&lt;br /&gt;There's a light at the end of the hallway, an open door that yields the sound of ambient chatter.  ]&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=idharlotry&amp;ditemid=818" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2018-09-14:3425736:535</id>
    <link rel="alternate" type="text/html" href="https://idharlotry.dreamwidth.org/535.html"/>
    <link rel="self" type="text/xml" href="https://idharlotry.dreamwidth.org/data/atom/?itemid=535"/>
    <title>idharlotry @ 2018-10-23T03:11:00</title>
    <published>2018-10-23T10:12:50Z</published>
    <updated>2018-11-03T04:35:37Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>77</dw:reply-count>
    <content type="html">[ You wake up in an alleyway.  &lt;br /&gt;&lt;br /&gt;There's an ambient buzz in the background&amp;mdash; noticeable after the quiet of Faukyo, where the only noise is what you and the other idols make.  This place is populated.  It sounds like voices, raised and laughing, like the clatter of coins and chips against counters, lever-pull machinery, and gunshots.  &lt;br /&gt;&lt;br /&gt;By the dim ambient glow of city lights, you can see you are not the only body in this alleyway; corpses litter the alleyway as if a mass murder had just occurred. &lt;br /&gt;&lt;br /&gt;Well, maybe not "just"&amp;mdash;the bodies are all in chalk outlines, where they lay still and injured in various ways, some with bullet wounds and some with lacerations and some with nothing, but strangely their chalk outlines circle vague shapes around their mouth. It's poison, maybe.  &lt;br /&gt;&lt;br /&gt;You're injured too!  the line of seeping blood at your wrist is still unhealed.  You also have a chalk outline, with your limbs out like your body is a ragdoll, or like you were in the middle of doing a really funny dance, maybe. It's definitely too uncomfortable to stay in the same position for much longer than that. . . &lt;br /&gt;&lt;br /&gt;More than that, though&amp;mdash;well, don't you have someone to look for? Do you really want to stay here for much longer? ]&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=idharlotry&amp;ditemid=535" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2018-09-14:3425736:330</id>
    <link rel="alternate" type="text/html" href="https://idharlotry.dreamwidth.org/330.html"/>
    <link rel="self" type="text/xml" href="https://idharlotry.dreamwidth.org/data/atom/?itemid=330"/>
    <title>idharlotry @ 2018-10-23T03:06:00</title>
    <published>2018-10-23T10:11:17Z</published>
    <updated>2018-11-03T04:35:28Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>43</dw:reply-count>
    <content type="html">[ You wake up in an alleyway.  &lt;br /&gt;&lt;br /&gt;There's an ambient buzz in the background&amp;mdash; noticeable after the quiet of Faukyo, where the only noise is what you and the other idols make.  This place is populated.  It sounds like voices, raised and laughing, like the clatter of coins and chips against counters, lever-pull machinery, and gunshots.  &lt;br /&gt;&lt;br /&gt;By the dim ambient glow of city lights, you can see you are not the only body in this alleyway; corpses litter the alleyway as if a mass murder had just occurred. &lt;br /&gt;&lt;br /&gt;Well, maybe not "just"&amp;mdash;the bodies are all in chalk outlines, where they lay still and injured in various ways, some with bullet wounds and some with lacerations and some with nothing, but strangely their chalk outlines circle vague shapes around their mouth. It's poison, maybe.  &lt;br /&gt;&lt;br /&gt;You're injured too!  the line of seeping blood at your neck is still unhealed.  You also have a chalk outline, with your limbs out like your body is a ragdoll, or like you were in the middle of doing a really funny dance, maybe. It's definitely too uncomfortable to stay in the same position for much longer than that. . . &lt;br /&gt;&lt;br /&gt;More than that, though&amp;mdash;well, you've been outside of Faukyo before. Do you really want to stay here for much longer? ]&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=idharlotry&amp;ditemid=330" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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